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Barack Obama and Me
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Mescaline on the Mexican Border
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A Prison Cover-up During Hurricane Rita
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Little Bitty Burger Barn
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Ghost Town CFS: Carriage House Cafe
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Barack Obama and Me (249)
It was the year 2000 and I was a young hungry reporter in Chicago covering a young hungry state legislator
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Save Lobo: A Siberian Husky Mix is Sentenced to Die (28)
Why? Because he's big and intimidating and because one family complained about him over and over again
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A Prison Cover-up During Hurricane Rita (15)
For days after the storm, inmates in Beaumont lived without A/C, electricity or hot meals. Press releases kept saying everything inside was fine. Guards and prisoners agree — that was nothing but B.S.
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Are You Hot Enough for Citizen Lounge? (7)
All This Useless Beauty
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Rotten to the Corps: A Question of Justice at Texas A&M (140)
Thanks to A& M and a district attorney, two cadets escape punishment for beating in a student's face
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It's All Good at Gershwin Glam
Three-Course Feast from the Houston Ballet
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Why won't Mexicans vote for a black man?
SPECIAL ELECTION EDICIÓN
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ASK A MEXICAN: Great Illegals and Mexican Movies
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The Lieutenant of Inishmore, Sugar Bean Sisters, The Turn of the Screw, Young and Fertle
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Mexican Problems and the Iberian Peninsula
Special Spanish Edición
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Over the Weekend: Fotos, Dogs and Sausage. And Hannah Montana Too.
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Friday Night: Wilco at Verizon Wireless Theater
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Spring Training Doesn’t Count, Except for When It Does
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Video Games
Tony Oursler documents the psychosis of our virtual reality
By Shaila Dewan
Published: January 27, 2000In the thirteenth century, showman Arnaud de Villeneuve used a camera obscura to delight an audience with a shadow play avec sound effects. The fact that the audience stayed inside to witness the players' intrigue projected on the wall, when they could have been outside viewing the action, is early proof of the "victory of the virtual image over reality" -- the first live broadcast, if you will. That's according to Tony Oursler, who has packed the Contemporary Arts Museum with his creepy, aggressive video dioramas.
Despite the up-to-the-minute technology Oursler uses -- sleek miniprojectors, surveillance cameras, CD-ROMs -- he is deeply immersed in the archaic history of the projected image, hearkening back to times when a slide projector could make ladies faint and gentlemen draw their swords (the 1790s); when films shot from the front of a boat or train induced nausea in viewers (1909); and when the Oscar-winning The Three Faces of Eve (1957) sparked a gradual climb in the incidences of multiple personality disorder, in which the average number of distinct personalities has increased along with the number of television channels. The history of projection, to Oursler, is the history of introjection, or the unconscious absorption of and obsession over an image; the word serves as the title of a "mid-career survey" of Oursler's work.
Oursler's career, which began at the California Institute for the Arts in the mid-'70s, has been a series of attempts to unpack television from its neat, rectangular, passivity-inducing box. Although there's a video component in almost every piece in the CAM exhibit, at only a couple of points are actual TV monitors in plain view. The rest are reflected in mirrors or puddles; used to cast manmade moonlight on tinfoil stars; encased in awkward homemade frames or, in Oursler's signature pieces, dispensed with altogether.
Those pieces, scarecrowlike sculptures with videos of human faces projected neatly on their blank heads, provide the heft of the exhibit. The high point of Oursler's experimentation, the talking heads restore projected images to their early status as Frankensteinian marvels and turn a walk through the CAM into a tour of Bedlam. Not in the least ingratiating, these objects seek to provoke a reaction that's the modern equivalent of drawn swords and fainting ladies. Their contribution to traditional statuary is simple: They posit a world in which the marble gods of the Parthenon can talk, and they're bored and manipulative.
Moaning and whining, lashing out one minute and demanding attention the next, Oursler's homunculi are absolutely alive and none too happy about it. "Asshole. Scumbag. Hey, ya fucking whore," says one figure without enthusiasm, as if muttering about a bad driver. "Hey, you! Come over here," beckons another, trapped beneath a mattress on the floor. "Get away from me," she says in the next breath. Another figure, in a tantrum, shouts, "I'm going to fire you all!"
That figure, a manic and messianic film director played by actor Tony Conrad, glances here and there in paranoid appraisal, his body a plaid suit hanging limply on a cross below his animated face (the piece is titled Keep Going). Personifying a culture that demands immediate gratification, he prattles preposterous orders for a car chase, a volcanic eruption, a train wreck, a burning wheat field and more lipstick in rapid succession: "We need to have the lipstick. It's as important as the mountain. I think we need some more snow on the snowcap. If you would please make a subtle -- a subtle adjustment."
In addition to humor, there is drama, albeit drama purified of plot or context. In Let's Switch, two little beanbag dolls on a shelf, both played by actress Tracy Leipold, argue with the hushed intensity of a soap opera dialogue. One is ponderous and abject, the other impatient and snippy. "Together, we don't even make one person," sighs the first. "Pass the pain!" snaps the second.
In these video-objects, the projector is both a technical device and a metaphor for the psychological act of projection, that phenomenon wherein we believe someone else is anxious when actually it's us. Demonstrating our eagerness to project, Oursler's early videos use characters that, without some fleshing out on our part, are little more than scraps of tissue paper. One protagonist, in Diamond (Head), is nothing more than a piece of cardboard with eyes, proving that only the bare minimum is necessary to provoke empathy.
Yet wherever projection can occur, so can its opposite, introjection, in which television's quickening glow projects onto us. Oursler races up and down that two-way street, exploring media-induced mental disorders, children at play with movie action figures, and a woman who believes she has been abducted by aliens (she's introjected a probe or two).
The only problem with Oursler's frenzy is there's way too much of it. Video exhibits try one's patience to begin with; they should at least be spare. This one is jam-packed. I don't mind the clamoring of many voices; it adds to the characters' desperation. But there's the additional noise pollution perpetrated by sprawling installations of little consequence, which are virtually impossible to decipher or in some cases even to hear.
An enormous amount of gallery space is devoted to a new piece called Optics, which presents various incarnations of virtual experience from rainbows to a camera obscura to a video of a woman and a man in angel and devil costume, sparring. The problem is, it doesn't convey the sort of deliciously interwoven observations Oursler makes in his timeline on the same subject, printed in the catalog, which traces the historical connection between projection and Satan and makes note of the various interpretations given to the rainbow over the centuries (Apple computer's logo, Oursler points out by way of intersecting those two subjects, is a rainbow-colored apple with a bite taken out of it. And yet it was Proctor & Gamble that got the rap for being satanic).









